![]() ![]() Gameplay-wise, Kid Icarus: Uprising is a hybrid of a rail shooter and a third-person shooter. It can be a little distracting, but it’s never an irritable distraction because the humor is so prevalent and sharp. They are present occasionally, but most of the story is told as you play. The best part is you’re rarely forced to sit through cut scenes. ![]() It’s kind of dumb, but it’s some of the wittiest game dialogue I’ve been privy to, including meta references to Dr. Along the way, you’re treated to superb dialogue involving Pit, the goddess Palutena, and a variety of friends and foes. However, you wind up going everywhere, from the underworld to space, as you fight tons of humorous and difficult enemies. The game begins as you’d expect a Kid Icarus game to: traveling through Greek-esque locales to fight Medusa. My favorite part of the game is the completely insane and crazy story. Simply put, there isn’t really anything else like Uprising out there, and that is a wondrous fact. If you’ve been looking for that wholly original game to get on 3DS, Pit’s return to the spotlight is just that. However, Kid Icarus: Uprising is far greater than that first impression, and more robust than nearly every other game on the 3DS. It didn’t seem like there was much meat to Masahiro Sakurai’s first non-Smash Bros. The demos were just timed affairs that highlighted Sin & Punishment-esque sequences. When Kid Icarus: Uprising was revealed at E3 2010 and subsequently shown off at other trade shows and events, there were often more questions than answers. ![]()
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